Get the supporter package now!

Past Fate
Home
Overview
Gameplay
  • Player versus Enviroment
  • Player versus Player
Support us
FAQ
Community
Patch Notes
Past Fate
Home
Overview
Gameplay
  • Player versus Enviroment
  • Player versus Player
Support us
FAQ
Community
Patch Notes
More
  • Home
  • Overview
  • Gameplay
    • Player versus Enviroment
    • Player versus Player
  • Support us
  • FAQ
  • Community
  • Patch Notes
  • Home
  • Overview
  • Gameplay
    • Player versus Enviroment
    • Player versus Player
  • Support us
  • FAQ
  • Community
  • Patch Notes

PATCH NOTES

Patch notes 0.3.0

Patch notes beyond 0.3.0 can be found on Past Fate's Steam page


Older patch notes can be found below

5.8.2020

 Patch 0.2.5.5 is now out for Alpha.

The patch includes the following: 

 

 - Past Fate is now much more grimmer and darker 

- Night is now a lot lighter in-game than it used to be 

- Combat system changed: When player enters combat state, he/she gets reduced movement speed unless seathing weapons (Z key). This system will be improved on next update.  

- New talents for Priest class 

- Priest spells Smite and Heal now have proper intellect scaling 

- Cloud shadows  


30.7.2020

 Patch 0.2.5.3 is now out for Alpha.

The patch includes the following:  


 - Main Menu has been made more brighter 

- New skill "Ruin" for Necromancer (Currently for female Necromancer only) 

- All controls added to Controls tab, so everything can be rebinded 

- Added new combat system with light (LMB) and heavy (RMB) attacks for testing purposes 


25.7.2020

 Patch 0.2.5.1 is now out for Alpha.

The patch includes the following:  


-Fixed combat getting stuck 

-Now you can properly attack AI with primary attacks without going trough it 

-Main Menu improvements 


24.7.2020

 Patch 0.2.5 is now out for Alpha.

The patch includes the following:  


- Improved player combat

- Improved enemy combat

- New player animations

- Necromancer animation changes

- Male necromancer somewhat playable

- Quest Stones in Newharbor has its own unique look from other stones

- New enemy loot

- New crafting items

- Crafted item stats

- Notification when leveling up

- Notification for crafting

- Increased loot area on enemies

- Disabled enemy ragdoll and instead added death animation

- Quest item stats fixed and changed


30.6.2020

 Patch 0.2.4.5 is now out for Alpha 2.

The patch includes the following:  


-Dueling system is out. Go near player and press X key to request duel. Keep in mind, dueling is literally until death (or when time runs out). 


-Fixed Longdale Harbor, now you can again properly set the banner on flame! 

27.6.2020

 Patch 0.2.4 is now out for Alpha 2.

The patch includes the following:  


 - M-key opens world map 


- Fixed minimap  


- Noston has been rebuild to work properly 


- New skill icons 


- Work in Progress Cooldown Timer (not functional yet) 


- No more flying Cultists 


- Few tweakings for performance 

18.6.2020

 Patch 0.2.3 is now out for Alpha 2.

The patch includes the following:  


- Level cap increased to 15 


- Combat is more faster and feels a lot smoother 


- Classes now scale properly with their stats 


- Proper mana usage on spells 


- Minimap has been redone. Still under development

 

- Optimization should increase performance 


- Changes to starting stats 


- New loot system 

11.6.2020

 Patch 0.2.2 is now out for Alpha 2.

The patch includes the following:  


Game

-Performance is now stable 

-Server is saving every 5-seconds. Disconnecting no longer erases progress 

-Mana is now properly regenerating  

-Left hand weapons should now display properly on characters 

-Characters jump higher -Some areas from the world that made characters stuck are now fixed 

-Ores from the world should no longer throw characters to air 

-Fixed smaller graphical bugs  


Warrior

-Male Warrior Leap should now work properly 

10.6.2020

 Patch 0.2 is now out for Alpha 2.

The patch includes the following:  


Warrior

-Using potion or recipe no longer stucks the combat out 

-New combat animations -Few skill adjustments  


Quests and Gathering

-Ores and Logs should no longer be hovering or moving on ground 

-Ores should no longer be able to throw characters in air 

-Loot items stay on ground for 5-minutes, after they will disappear 

-Stag's can now properly attack players  


Performance

-Reduced LOD's from some assets 

-Texture Shader Quality Rebuilded 

-Sea made to follow camera instead of filling entire world, this should boost FPS 

-World Material Shader Quality improved, should boost performance  


Sounds

-All sounds can now be muted 

-Blacksmith hammer, walking and hammering made to work on effects slider 

Copyright © 2025 Icy North Games. All Rights Reserved.


We are using cookies!

We use cookies to analyze website traffic and optimize your website experience. When you accept our use of cookies, your data will be combined with the rest of the user of our service. 

DeclineAccept